Politimate
Product Features Our Story Guides Pricing Blog Contact
Sign in Start free trial
☰
Product Features Our Story Guides Pricing Blog Contact Sign in Start free trial
← Back to home

Guide · Running the field

Turf: cutting it, handing it out, fixing it later

Your voters are in, your precincts are drawn, your campaign has a universe. Now somebody has to walk it. This guide is the manager's side of that — the map, the crews, the day sheet — and it ends on what a canvasser sees on their phone.

The campaign page in Canvass, with the Workflows card and its Manage assignments tile highlighted
Everything about assignments starts on the campaign page. Scroll to Workflows and click Manage assignments. Canvassers never see this tile; their turf is the first card on their own landing page.

1. Where it all lives

Manage assignments lands you on three tabs. Assignments is every turf that is out in the field and who has it. Cut turf is the map, with your precincts ready to carve up. Teams is where crews live: set one up once and reuse it all season.

2. Cut a turf

Start in Scope. Type a city, a ZIP, a precinct number or a street address into the search box — an address flies the map to that door — or click Region and pick from the list. The count underneath says how many precincts you are looking at.

On the map, click a precinct to take the whole thing; click again to let it go. Zoom in and the Streets list fills in: tick a street's box to take every door on it, hover a row to see those doors light up. For less than a street, the box tool drags a rectangle over the doors you want, the lasso draws a freehand shape, minus takes doors back out, and undo reverses your last step.

The Cut turf map with a precinct selected, two streets ticked, the Selection totals, and the Assign form filled in for Maya
Cut turf, ready to assign: two streets ticked and a box and a lasso drawn, their doors in indigo on the map; Selection keeps score, and past one shift the bar turns amber and says how many turfs' worth you have cut — a warning, not a wall.

Scroll down to Assign. Click To and pick the canvasser. The list is the campaign's members; if someone is missing, they are not on the campaign yet. Type a label they will recognise, add a note if you like, and click Assign. They get an email, and the turf shows up on their phone.

The line under the green tick: areas

Read what appears after you assign. The turf joined this session's area. An area is the neighbourhood you are cutting up tonight, and every save in this session lands in it. Add another piece keeps cutting into the same area. New area starts a fresh one. Done closes the area and ends the session. That is the whole rule, and it is what makes turf fixable later (section 7).

The builder after assigning: a green confirmation, the line saying the turf joined the session's area, and the Add another piece, New area and Done buttons
Saved. The next cut joins the same area until you click Done or New area.

3. Stand up a crew

Click the Teams tab. The Capacity rule at the top sizes every turf in the campaign: doors an hour, times the shift length. Eighteen doors an hour on a three-hour shift means one person walks about fifty-four. Change either number and click Save; every gauge and pill updates with it.

Click New team, type a name, tick the people on it (only the campaign's members are listed), pick a lead if you want one — it is a label, nothing more — and click Create team. Everyone on it gets one email saying they have joined. The card tracks the crew from there: turfs, doors, reached. When the crew is done, click Archive; any turf it still holds is flagged until you hand it to someone else, not lost.

The New team sheet over the Teams tab: a name, the members ticked, an optional lead, and the footer counting four people and about 216 doors a shift
The footer keeps count as you tick people: four people, about two hundred and sixteen doors a shift.

4. Hand a team its turf

Back in Cut turf, tick the streets the same way. In Assign, click To: teams sit at the top of the list with what they already carry and how much a shift can take. Pick the crew and the gauge stretches to the crew's size. Then choose How. Walk together makes one turf that belongs to the whole team — everyone gets the email, sees it on their list with the team's name, and any of them can mark it done. Split among members does the carving for you.

The builder with three streets ticked and the Saturday crew chosen in Assign, showing the Walk together and Split among members choices
A team picked. The gauge now measures the crew, not one person.

5. Split a big selection

Say you have boxed a whole neighbourhood: three shifts' worth. The builder already worked out it is three turfs. Split cuts the selection into parts that stay in one piece and come out about the same size. Want four instead? Click plus, then Re-run. Click each part's box, pick who takes it, and click Assign all: three turfs, three emails, one area with three pieces.

The split panel: three balanced parts on the map, each with a picker for who takes it, and the Assign all button
Split into three. Every part needs someone before Assign all lights up.

6. Run the manage view

The Assignments tab is where you watch the field. One row of decisions at the top: Group by (canvasser, team, area, county, city, precinct, or unassigned), List or Map — the map uses the same colours and labels as the builder — and Filters. The line under the counts always says what is on; Clear takes it all off. The counts themselves are live filters: click Open to see what is still out. Open a team and you see each member's share of the doors reached.

The manage view grouped by team: the Group by control, List and Map, the count chips, and each row with Reassign, Edit and Remove
Grouped by team. Every row has Reassign, Edit and Remove; every group header has Move all to… and Swap with….

Every row has Reassign: hand this turf to someone else, and the label, the note and the progress stay. One sheet lists people and teams with what they already hold; click the new holder and it is done. On a group's header, Move all to… hands over everything that person has open, and Swap with… trades two people's turf. Edit reopens a turf in the builder with its doors selected. Remove asks you to confirm; removed turf keeps its doors and its recorded contacts, and Show removed turf under the three dots brings it back struck through, each row with a Restore button. The three dots also hold the email switch for the campaign and Send now.

The Reassign sheet: a search box, then people and teams with what each already holds and the current holder marked
Reassign. Nothing is duplicated, nothing is deleted first.

7. Fix it later: areas

Sometimes a cut needs fixing after the fact. Group by Area and every area lists its pieces and who holds each one. Click Reopen on the area and you are back in the builder with it open: rename it; use Edit doors on a piece to add or subtract doors or change who holds it; Remove a piece to send its doors back to unassigned; Re-split to select every door of the area and cut it again, replacing the current pieces. Done closes the area and ends the session; Cut new turf leaves it open and starts the next cut.

Turf that never had an area? Tick the rows and click Group into a new area.

The manage view grouped by area: each area with its pieces, a Reopen button on the header, and two ticked rows with Group into a new area
Grouped by area. Reopen on the header; Group into a new area for turf that never had one.
The builder with an area reopened: the area name, each piece with Edit doors and Remove, Re-split, and the Done and Cut new turf buttons
An area reopened in the builder.

8. From a precinct page

You do not have to start from the map. Open any precinct and click its Assign tab: the same builder, already pointed at this precinct. Tick a street and the panel comes up from the bottom with the totals and the assign form. The printer icon is yours as a manager: choose Selected streets, tick the ones you want, and click Export.

A precinct page with the List, Map and Assign tabs, two streets ticked, and the export bar at the bottom
A precinct page in picking mode: tick the streets, then Export.

9. What a canvasser sees

Now the other side. A canvasser signs in on their phone and their turf is the first card on the page: new until they have opened it, the crew's name on a team turf, Next up on the closest one. Tap it and they are walking: just those doors, in order, with the same cards and logging as always. The printer there prints this turf and nothing else. When they are finished they tap Mark done; on a team turf anyone on the crew can, and you see who did.

A canvasser's landing page on a phone: the Your turf card first, with a new team turf marked Next up
Your turf, first at sign-in. My shifts sits beside it.

Shifts, from the canvasser's side

One more thing on the walk page: the shift pill. Tap Start shift before you knock; forget, and your first door starts one for you. While you are out it shows the time so far. Tap End shift and you land on your receipt: when you started, when you ended, the time in between, and the doors and turfs you worked. Something off? Flag a problem and tell your manager. My shifts, on the landing page, keeps every receipt.

The walk page on a phone with the shift pill showing On shift, 1 h 12 m, and an End shift button
On shift. The pill keeps the time; End lands on the receipt.
A shift receipt on a phone: pending approval, the time started and ended, the total, and doors, voters and turfs worked
The receipt. Time and doors, never money; a shift also ends after 90 minutes without a door, or at the end of the day.

10. Shifts for managers

On the campaign page, click the Shifts tab on the progress card. One day at a time: who worked, for how long, how many doors, and who is on shift right now. Each shift waits for approval — click Approve on the row, or Adjust the times if a canvasser flagged a problem; both figures stay on their receipt. Approve pending takes care of the whole day at once, and Download CSV gives you hours and doors per person. Time and doors only; there is no money anywhere in the app.

The Shifts tab on the campaign progress card: a day, a headline of people, hours and doors, and one row per shift with Approve or Adjust
The manager's day. Approve on the row, Approve pending for the day, Download CSV for hours and doors.

Voters in, precincts drawn, campaign scoped? Cut the first turf.

Open your assignments Start free trial

← Previous guide: campaigns and who they talk to  ·  Next guide: exporting your voters →

© 2026 Politimate LLC. All rights reserved.
Our Story Guides Terms of Service Privacy Policy Refund Policy Trust & Security Contact